using System.Reflection; using System.Collections; using BLToolkit.TypeBuilder; namespace BLToolkit.EditableObjects { public interface IMemberwiseEditable { [return: ReturnIfTrue] bool AcceptMemberChanges([PropertyInfo] PropertyInfo propertyInfo, string memberName); [return: ReturnIfTrue] bool RejectMemberChanges([PropertyInfo] PropertyInfo propertyInfo, string memberName); [return: ReturnIfTrue] bool IsDirtyMember ([PropertyInfo] PropertyInfo propertyInfo, string memberName, ref bool isDirty); void GetDirtyMembers([PropertyInfo] PropertyInfo propertyInfo, ArrayList list); } }